PHYSICS CALCULATOR

Physics Calculation Tools

Quick Access Tools

Force Calculator

Calculate force from mass and acceleration

Gravity Calculator

Calculate gravitational force between objects

Projectile Range

Calculate how far something will travel

Unit Converter

Convert between different units quickly

Common Physics Problems

Kinetic Energy

Calculate energy of moving objects

Potential Energy

Calculate energy due to height

Centripetal Force

Force needed for circular motion

Work Done

Calculate work from force and distance

Quick Reference

Common Formulas
F = ma (Force = mass × acceleration)
KE = ½mv² (Kinetic Energy)
PE = mgh (Potential Energy)
W = Fd (Work = force × distance)
Unit Conversions

1 N = 0.225 lbf

1 kg = 2.205 lb

1 m = 3.281 ft

1 J = 0.239 cal

Constants

g = 9.81 m/s² (Earth gravity)

G = 6.67×10⁻¹¹ N⋅m²/kg²

c = 3×10⁸ m/s (speed of light)

Lex I - Law of Inertia

First Law of Motion

Every body continues in its state of rest, or of uniform motion in a right line, unless it is compelled to change that state by forces impressed upon it.

ΣF = 0 → v = constant

Mathematical Expression:

If ΣF = 0, then dv/dt = 0

Therefore: v = v₀ (constant velocity)

Lex II - Force and Acceleration

Second Law of Motion

The change of motion is proportional to the motive force impressed; and is made in the direction of the right line in which that force is impressed.

F = ma

Lex III - Action and Reaction

Third Law of Motion

To every action there is always opposed an equal reaction: or, the mutual actions of two bodies upon each other are always equal, and directed to contrary parts.

F₁₂ = -F₂₁

Principle of Action and Reaction:

|F₁₂| = |F₂₁|

F₁₂ + F₂₁ = 0

Lex Gravitatis Universalis

Law of Universal Gravitation

Every particle attracts every other particle in the universe with a force that is directly proportional to the product of their masses and inversely proportional to the square of the distance between their centers.

F = G × (m₁ × m₂) / r²

Motion Simulation - Principia Dynamics

Interactive simulation demonstrating Newton's laws of motion in action. Observe how forces affect the motion of objects according to the principles established in the Principia.

50 N

Orbital Mechanics - Kepler's Laws

Calculate orbital parameters using Newton's derivation of Kepler's laws. These calculations demonstrate how the Principia unified celestial and terrestrial mechanics.

Projectile Motion Analysis

Ballistic Trajectory

Analysis of projectile motion under gravity, demonstrating the separation of horizontal and vertical components of motion as described in the Principia.

x = v₀t cos(θ)
y = v₀t sin(θ) - ½gt²

Celestial Bodies Database

Solar System Objects

Physical parameters of celestial bodies as used in gravitational calculations. These values enable precise orbital mechanics computations.

Mathematical Principles from the Principia

Centripetal Force
F = mv²/r

Where:

F = centripetal force

m = mass of the object

v = velocity

r = radius of circular path

Kepler's Laws Integration
T² = (4π²/GM) × r³

Newton's derivation of Kepler's Third Law:

T = orbital period

M = mass of central body

r = semi-major axis

G = gravitational constant

Momentum Conservation
p = mv

dp/dt = F

If F = 0, then p = constant

Kinetic Energy
KE = ½mv²

Work-energy principle:

W = ∫F·ds = ΔKE

Mathematical Demonstrations

Geometric Proof of Gravitational Force

Proposition: The gravitational force between two masses is inversely proportional to the square of their distance.

Proof:

1. Consider a sphere of radius r with mass M at its center

2. The gravitational flux through the sphere is proportional to M

3. The surface area of the sphere is 4πr²

4. Therefore, gravitational field strength ∝ M/(4πr²)

5. Force on test mass m: F = GMm/r²

Derivation of Centripetal Acceleration

Proposition: For uniform circular motion, a = v²/r

Proof:

1. Consider velocity change Δv over small time Δt

2. For circular motion: |Δv| = v × (vΔt/r)

3. Acceleration: a = |Δv|/Δt = v²/r

4. Direction is toward center (centripetal)